Princess City
![]() |
![]() CITY BETTY BOOP CARTOON PRINCESS BLANKET QUEEN BLACK $49.99 Time Remaining: 3d 11h 47m Buy It Now for only: $49.99 |
Princess City

Princess Cruises Reveals 2011-12 Panama Canal Season
Since its debut nearly a century ago, the Panama Canal has been considered one of the world's most important engineering marvels. This 51-mile passageway between oceans can save a ship more than 7,000 transit miles around South America, and never ceases to amaze cruise passengers. Princess Cruises' ships have long offered a front-row view of the Panama Canal, and in 2011-12 the line will offer 38 cruises to this signature destination, with five different itinerary options.
The Panama Canal's history adds to its status as a "must see" destination. The single most expensive construction project in United States history at the time, "big ditch" took more than 30 years to build at a cost of about $375 million. The Canal's lengthy history included construction efforts by two different nations and the creation of an independent Panama. In total, Canal construction involved as many as 80,000 workers and the excavation of around 268,000,000 cubic yards of earth.
Today the Canal offers passage to approximately 14,000 ships a year. Princess passengers sailing the Canal will enjoy the amenities of two vessels specifically built for Panama Canal cruising – Coral Princess and Island Princess. The sides of these ships just clear the massive locks that use an average of 52 million gallons of water in each chamber as they eventually lift and lower vessels a total of 170 feet as they pass from the Caribbean to the Pacific during the nine-hour transit.
"Their ships have been transiting the Panama Canal for more than 40 years and, in fact, we even christened Coral Princess as it moved through the Canal," said Jan Swartz, Princess Cruises executive vice president. "There really is no better way to watch the fascinating process as the ship transits each lock than from the decks of our ships – it's an exceptional way to experience this wonder of engineering."
Princess' unique Two-day Canal Experience, available on many longer sailings, combines a full transit of the Canal, including the Miraflores, Pedro Miguel and Gatun Locks, with a second day in Panama at Fuerte Amador. This extra day gives travelers time to explore Panama further with excursions such as riding the Panama Canal Railway, exploring a rainforest, visiting an authentic Embera Indian village or touring bustling Panama City.
Beyond the Panama Canal, these itineraries offer calls in Caribbean Islands, Mexican Riviera resort towns, and a number of intriguing ports in Central America. In Costa Rica, passengers will discover a land of tropical rain forests, lush coffee plantations and white sand coastlines set against a backdrop of majestic mountains. In San Juan del Sur, Nicaragua, this scenic fishing village offers beautiful white-sand beaches and ecological richness, while the nearby city of Granada is the oldest city in Central America.
Panama Canal itineraries include:
Panama Canal Two-Day Experience Cruises – Coral Princess and Island Princess will feature three itineraries offering Princess' Two-Day Canal Experience – a full Panama Canal transit combined with a full day at Fuerte Amador on the Pacific side of Panama. The 14-day itinerary sails between Ft. Lauderdale and Los Angeles with calls at Aruba, Cartagena, and Puntarenas (Costa Rica) in addition to the Two-Day Canal Experience. A 15-day option offers an additional call in Puerto Quetzal (Guatemala). And another 15-day option sails from San Francisco to Ft. Lauderdale with calls at Cabo San Lucas, Puntarenas (Costa Rica), Cartagena, and Aruba. Sailings on these itineraries depart between September 25, 2011 and April 27, 2012. Coral Princess and Island Princess also offer longer Grand Adventures of 17, 18 and 19 days, sailing to and from Vancouver.
Full Panama Canal Transit Sailings – A new 14-day itinerary between Los Angeles and Ft Lauderdale, offering a full Panama Canal transit plus visits to Cabo San Lucas, San Juan del Sur (Nicaragua), Puntarenas (Costa Rica), Cartagena and Aruba. Coral Princess offers four sailings on this route, with departures on October 25, November 8, 2011, February 28, and March 13, 2012.
Roundtrip Panama Canal Cruises – Island Princess will sail on this classic 10-day roundtrip itinerary from Ft. Lauderdale, which offers a partial Panama Canal transit to Gatun Lake followed by a call in Colon, plus calls in the Caribbean ports of Aruba, Cartagena, Limon (Costa Rica), and Grand Cayman or Ocho Rios. The ship offers 20 departures between October 10, 2011 and April 17, 2012.
About the Author
Thomas DeSimone is a cruise consultant for CruiseDealership - they can help you Save on booking Last minute cruises as well as reservations on any cruise line to any destination.
how do you get through the city in the sky in the legend of Zelda : tylight princess for wii?
I do'not have the double claw shot, but the dragon has allready knoced down the bridge
CITY IN THE SKY
---------------
Watch the initial scene, and Ooccoo will run off. As a side note,
whenever you want to leave and head back down to Hyrule, go south from the pond
here to the cannon, and Clawshot into the back. Also, be careful when running
around outside; the occasional gust of wind will pick up, and, if you are not
careful, throw you off the side of a ledge (this problem can be solved by
equipping the Iron Boots, or even heaving around the Ball and Chain when it gets
gusty).
Anyways, while in the water, equip your Iron Boots to drop down to the
bottom of the pond. You can find a chest in the southwest and southeast corner
containing a red Rupee and 15 Bombs each respectively. After you are done, swim
out to the west side, then head along the path, defeating the lone Deku Baba.
Enter the shop at the end.
Inside, talk to Ooccoo, whom will be standing on the left counter, for
her to join you once more. Although she will not return you to the start of the
dungeon like before, she WILL bring you back to this shop if you desire to use
her. After, talk to the shopkeeper and pick up anything that you like (and if
you have any currency left), then exit out the shop. Outside, head back to the
central pond, then head straight north, slaughtering two Deku Babas in your
path. At the end, watch the introductory cutscene to City in the Sky, then equip
your Iron Boots and target the dark crystal above the gate to be able to access
the entrance. Proceed inside.
As a note beforehand, be careful when going over any of the dark blue
blocks; once you step on one, it will automatically begin a slow descent, and
after about six or seven seconds, will fall down below. If Link is on it, then
you will go down with it, and have to restart the room. Anyhow, immediately grab
one of the Oocca's inside, then fly down to the next platform in the room (the
Oocca's will act like a Cuccoo). Face off against the shell enemy, or, if you
want to, lure it onto a dark blue block and set it off; it will be unable to get
off the block.
From the second platform, turn to the east, and you should see a pillar
with vines going around it on the higher level. Use the Clawshot to bring
yourself up there, and make sure to drop down onto solid ground. To the east
wall, you should see Oocca's crawling alongside the wall. If none of them are
within grabbing range, use your Clawshot to grab it. Then fly down to the
northern end of the room. Face off against the shell enemies if you wish to.
Otherwise, head over to the northeastern corner and climb up onto the step, then
head up to the west onto the top of the wall, then go north through the door.
You will face off against an enemy with an armoured mask on it's face
inside here. To defeat it, Z-Target it, then jump to the side when it dashes at
you. It will not be able to turn around and will instead continue dashing
straight. When you sidestep it, turn around and hit it from it's back side.
Afterwards, head south and east to the southeast corner, and turn towards the
wall to see a grating on the ledge up top. Use the Clawshot to bring yourself
up, and head outside.
Drop down to the ledge below, then equip the Spinner and utilize it
while over the spinner-shaped hole. Tap B repeatedly to spin the gears around,
and in the distance, you should see a bridge slowly extending out. After you've
completed it, head northeast to the part where the ledge is broken off, then use
the Clawshot on the vines to your north. Climb up onto the ledge, then head east
across the bridge and into the building.
Go along the platform to your left, and when you reach a dead end, look
up at the ceiling to your right to find a ceiling grate that doubles as a
Clawshot target. Use it, and then drop down and open the chest for a Small Key.
Clawshot yourself back across the room by using the wiring in the wall next to
the platform you just left, then exit the room through the way you came. Head
west across the bridge, and watch a short cutscene, cutting access off from the
other half of the City in the Sky. Head through the west door into the building
for now.
Back inside here, go and Clawshot the vines that are hanging from either
pillar. Climb around to the west side so that when you drop down, you drop on
solid ground. Next, continue and run across the rows of blue blocks going to the
west door, and exit out this way. Outside, go down the path heading southeast,
killing two Deku Babas that will pop out of the ground to attack you. At the
dead end, you should find another Spinner-hole, so take out your Spinner and hit
B repeatedly to spin and extend a bridge out in the distance. Head back up
northwest, then continue west past the bridge, watching out for the Pterodactyl
enemies. Unlock the door at the end to enter inside.
From the door, head right (north) and kill one of the shelled enemies.
Now equip your Iron Boots and walk past the first fan to avoid getting swept off
the floor. Once past the first gust, de-equip your Iron Boots. Instead of
running across the blue blocks, target the column of vines a bit ahead and to
your left, then climb around to the west side to drop off the column. Head
inside the nearby door at the northwestern corner, and open the chest to the
south inside for the Dungeon Map. Exit back out.
Head back across the room; for the first fan, just run across the first
three pairs of blue blocks as normal, but equip your Iron Boots while heading
across the fourth. You should be able to walk fast enough to get to the end
before the blocks fall down (or you could just try to strafe and hope you make
it). From the northeast corner, head south, and then west until you get to a
large gap. From here, look towards the middle of the room, and you should see a
red crystal. Shoot the red crystal to stop the fan that is blowing in the
southwest corner, then go back around the room counterclockwise again. Head
south from the northwest corner past the blue blocks, then through the door.
In this room, go straight to the southern corner, then head west across
the first few gaps, making sure not to get caught up by gusts of wind. When
walking across the smaller blocks, don't jump over this gap just yet; instead,
take out your Gale Boomerang, and target the floor tile enemy ahead of you to
knock it out of hiding, and kill it if it does not fall off. Next, head north
across a few more platforms, making sure to kill another floor tile enemy ahead
of time. If you want to take a detour, go east from the center-north ledge to
get a chest for 10 Rupeees, then jump back. Finally, head east across another
small pathway, making sure once again not to get caught in the gust of wind,
then jump south across a blue block, and head through the door in the southwest
corner.
Hop across the first platform, and then take on the two Armored Lizards
at once. Lure them out to the edge of the platform, and then use the Spinning
attack to knock them off the ledge. After the battle is over, look to the
southern wall, and use the Clawshot on the vines up here to climb up. In the top
room, use the Clawshot again on the ball of metal wiring, and Link will weigh it
down, causing the machine in the middle of the room to activate, and wind to go
upwards.
Grab one of the Oocca, and float into the middle of the room. Use the
propulsion upwards to continue on up and towards the north ledge. If you cannot
freefall on the platform, then simply throw the Oocca at the end, and Link
should grab onto the ledge by instinct. If you fail to time your jump with the
gust of wind correctly, then simply go back to the high room and grab another
Oocca bird (or you could also grab one from down below, head to the southern
platform, then jump into the wind and go up). After you successfully make it
over, enter the northern door.
In here, grab the lone Oocca wandering around, then go east, using the
first big wind generator to head all the way to the southeast corner of the
room. Open the chest here for a purple Rupee, then grab the Oocca and fly back
west to reach a ledge against the southern wall; since you won't be able to fall
on it, utilize the tactic of throwing the Oocca onto the platform. This will
cause Link to fall, but since he is still within grabbing distance, he will hold
onto the top of the ledge, allowing you to climb up. Alternatively, if you fall
down, just use the Clawshot on the Clawshot target next to the wall, and pick
the Oocca up off the ground floor via Clawshot if you dropped it as well.
Now grab Oocca again, and jump into a gust of wind. Use your altitude to
fly north through the hole in the wall, and to the east corner. Here, shoot the
Clawshot at the metal ball hanging from the ceiling for Link to weight it down
and activate a wind generator on the opposite side of the room. Grab the Oocca
again, fly across the room while using borrowed time from the generator in the
middle of the room, and at the western end, fly up again and head through the
hole at the top of the wall to head west. Drop down, and head through the
northern door.
Your objective in this room is to make it all the way to the bottom of
the tall tower, without getting caught in the gusts of wind and thus screwed up
as a result. Head east from the entrance, and Clawshot your way over to the
metal orb in the eastern side of the room to weigh it down and open a door on a
lower level of the tower. Next, pick up the Oocca nearby, and fly down to the
northwest ledge one floor below. From here, pick up the Oocca, and jump off the
ledge just lightly, and then fly backwards to drop down right underneath where
you left, just a single floor lower. Head south on this ledge, killing a Deku
Baba, and at the edge of the platform, look down and to your south to find a
metal grating that doubles as a Clawshot target. Make your way over there. Pick
up the Oocca here, then fly down to the western ledge at the very bottom of the
room. Head west through the door.
Use the Clawshot on the metal orb in the middle of the room. In order to
stop the fan, equip your Iron Boots while hanging to cause the fan to slow down,
and eventually stop. Lower yourself down into the basement, de-equip your Iron
Boots, and drop off the Clawshot to face off against a dragon (not the one you
saw earlier).
----------------
MINIBOSS: DRAGON
----------------
The battlefield is basically a large square room, with much of the outer
layer of the floor being composed of blue blocks. As such, make sure to stay
near the center of the room so that you don't fall out of the room. Three
windows also dot the north, west, and east walls of the room.
During the full duration of the battle, the dragon will fly around the
room, stalking you and waiting for you to show a weakness. Z-Target him when he
is doing this. When he puts up his shield, quickly take out your Clawshot and
use it on him to bring the dragon down to you, and slash at him repeatedly until
he puts his shield up. If you do not Clawshot him in time, then he will charge
at you and knock you off your feet. As a rule of thumb, if you recognize you
cannot bring him down to you in time, don't, and sidestep his charge.
After a couple of hits, the Dragon will wise up (to a degree), and then
begins flying in and out of the windows. When he does this, run to the center of
the southern wall, where there is no window. From this vantage point, you should
focus on all three windows, trying to look at two at a time. When he comes out
of a window, quickly run forward to him, Z-Target him, and Clawshot him to
repeat the same strategy as before.
The only thing that you must do here differently is that you MUST run
close up to him. The Clawshot can only go so far, and if you don't get far
enough and miss him, while he charges you, you might get knocked out of the
arena by falling down a blue block. Other than that, just repeat the
Clawshotting and slashing a couple more times, and you shall win.
After the battle, the gate on the southern wall will open. Use the
Clawshot on the bullseye target to bring yourself up, and open the chest for a
second Clawshot. This creates the Double Clawshot, allowing you to go Tarzan by
Clawshotting from one target to the next. To get out of here, use the Double
Clawshot on the target you just came up, then target one of the ceiling targets.
Go north one target, then turn around and grab onto the vines at the top. Climb
up to basement three, then exit outside.
Back in the tower, head north, and use your Double Clawshots to head
along from wall target to target. However, once you get to the target that is
just above the big open hole in the wall with a gust of wind blowing through,
look up to the opposite way (facing east), and Clawshot up to the target up
here, then Clawshot to a big metal ball. This will weigh down the ball, thus
opening a gate just below. While still keeping your Clawshot hanging onto the
metal ball, lower yourself down via the chain until you are right in front of
the gate, and use your second Clawshot on either of the targets next to the
door. Enter after you make it through.
In here, be wary of the poles. Once you get onto a pole, it will begin
to descend slowly. If you do not get off quickly enough, it will fall down, with
Link on it. To make it through, Z-Target the first pillar, and keep holding the
Z button while you Clawshot; Link will automatically Z-Target the next pillar in
line for you to Clawshot. Continue along until you hit the last pillar. Although
there is nothing for you to Clawshot onto, just drop off, and you shall drop
onto a ledge. Open the chest for the Compass, then head outside again.
Out here, use the Clawshot to grab onto the first roof grating. Before
crossing each section of the bridge, attack the Deku Baba hanging from the
bottom of the bridge by shooting the Clawshot at them. Once you reach the end,
look towards the east to see some vines on the wall. Clawshot the vines to pull
yourself over to them, then climb up and onto solid ground. Head north and into
the door.
Run east past all the blue blocks to the opposite end of the room. Use
your Clawshot on the target on the pillar right between the two pillars with
vines, then use your second Clawshot on the target above the door at the end.
Drop down, and exit outside. Continue east until you reach the broken gap in the
bridge, then look up to see some propellor botanics. Z-Target the first one,
then, while keeping your Z-Target on, go to the next two of the creatures in
time (if you Z-Target onto one of the wyverns, just use the second Clawshot on
them to kill them). At the end, drop down and enter inside.
Shoot the Double Clawshot at the northeast target in here, then lower
yourself into the basement below. Target the first pole, then continue on Z-
Targeting and going from pole to the pole until you reach the end and cannot get
any further. Drop down from here onto solid ground, then turn to the north and
use the Double Clawshot on the sewer grate here. Look back to your south and up
a bit to find another target (there are two of them; get the one that's directly
south of you), then hook yourself back up onto the second floor. Complete your
combo with the wired wall to the northeast, and drop down to finish the combo.
Kill the two Deku Babas and open the chest for 20 Arrows.
Turn around and choose the eastern-most of the two targets on the south
wall, then finish off by looking east and using this wall to hook on. After you
drop off, head north through the hole in the wall and jump over the gap. In
here, look to your west to see a wall grating down below. Hook yourself onto it,
then turn around and look at the ceiling to the east to see two Deku Babas
hanging from it. Eliminate both of them either with the Clawshot or the Hero's
Bow (be sure that the Clawshot isn't indicating yellow targets when shooting the
second Baba, or else you will hook yourself on, and kill yourself in the
process). Afterwards, hook onto the target left behind. Lower yourself down via
the chain, and shoot the blue crystal to the north. Turn to face the south, and
head through the gate using the target.
Now go east, north, south and north again up the walls and targets to
the top of the room, until you can finally drop onto solid ground. Head south
and jump onto the small narrow ledge for a chest containing a red Rupee, or west
across a few ledges (make sure to eliminate ALL the floor tile creatures with
your Gale Boomerang first) for another chest with 10 Bombs in it. Afterwards,
enter the northeastern door towards the next area.
Go ahead and shoot the Clawshot at the giant Deku Baba inside, then
jump-slice it to harm it greatly. Do not bother trying to back up and dodge, as
you will have to run forward whenever you stun the Deku Baba again, and it will
recover by the time you make it over. After you finish it off, throw a bomb into
the flower to finish it off. Now kill all the Deku Babas around here, then go to
the east side to see a closeby target on one of the sinking poles. Aim at it to
pull yourself up, then quickly look towards the north and up to see a column of
vines. Head up there. Up top, walk across (or climb down and and climb across)
the first ledge, and open the chest here for 10 Arrows.
!!!HEART PIECE ALERT!!!
Continue west down the ledges, making sure to kill any Deku Babas in
your way, until you get to a small stone ledge against the wall. Climb across
this to the opposite side, and open the chest at the end for a Heart Piece. Now
aim back north at another pole to the north, then aim slightly to the west at a
column of vines. Drop off onto solid ground here, then aim in towards the center
and up at one last target on a pillar coming down from the ceiling. Lower
yourself down via chain, then drop down once you run out of slack. Slay the
Armored Lizard if you wish to do so; otherwise, head north.
Out here, continue north after killing the Deku Babas in the field. Wait
for the flower creature to fly over to your side of the room, and use the
Clawshot on it. Hang from it until it takes you a bit north, and you can
exchange flights to another creature. Drop down, head east a slight bit, and
then wait until another one of the propelling creatures comes around, heading
north.
!!!POE SOUL ALERT!!!
Once you hook onto the third propelling creatures, if it is heading
north, turn to face north. You should see a small island in the distance with
another flowerpot monster. Hook onto it via Clawshot, then drop down. The Poe
Soul will be wandering around, so change into a wolf and defeat it for your
Poe's Soul. Afterwards, open the nearby chest for a Purple Rupee if you wish,
then hook back onto the flying flower, then Clawshot your way back onto the
mainland.
Now, when the third flower pot starts heading south, face the south as
well. You should see one wall in the flower's way. Lower yourself so that Link
is below the wall, and the chain will manage to fit snugly. Once on the opposite
side, retract the chain and connect to a fifth flower pot in the room. Do the
same thing for the next wall you come to (although you will have to drop a
certain amount, not just as much as you wish). Finally, when you make it past
the last wall, Clawshot onto the metal wall to the east, drop down onto the
platform, and continue west into a new room.
This is pretty basic here. Just hook onto the first flower, then
continue Z-Targeting and hooking onto the next plant.
!!!HEART PIECE ALERT!!!
About the fourth plant in, you will have a choice between hooking onto a
plant to the southeast, or to the west. Choose to go southeast, and then drop
off the flower at the end here. Head through the door, and inside, open the
nearby chest for the Piece of Heart. Continue back outside, make your way back
to the split plant, then head west instead this time. Drop down at the last
flower onto the ledge below, and enter.
Proceed north inside, and you should see some vines on the wall. Use the
Clawshot to bring yourself upwards, then climb the rest of the way to the top
and exit out onto the ledge. Human Link lacks the finesse to walk across the
ropes; change into a wolf and do so, and once you make it to the center pillar,
change back into a human and go south and west. Slay all the spider enemies on
the vines before, then climb up, left, and down. Open the chest where you finish
climbing for a red Rupee, then turn back into a wolf.
!!!POE SOUL ALERT!!!
Head southwest and west across some more ropes. You should easily spot
the Poe Soul over here, with the lantern being swung around. Defeat it quickly,
then open the chest nearby for a purple (50) rupees. Head back to the center
pillar, then change back into a human and climb back across the vines. Head
north to the last tightrope on the line. While a human still, take out your
Hero's Bow and shoot the two birds shooting on the next two pillars. Now change
back into a wolf and head northeast, north, and east to the opposite side of the
main pillar. Enter the room inside.
Equip the Iron Boots inside to keep yourself from being blown off
course, then roll down west with the rotating wall to open the chest for the Big
Key. Turn around and look up to see a big metal ball hanging from the ceiling
near you. With the Iron Boots on still, Clawshot onto it to weigh it down and
stop the fan below. Go near the southmost part of the room to find a hole.
Clawshot onto the grate in the ceiling above the hole, then lower yourself down
into the bottom room. Grab the shells off the enemies before dropping down, then
kill them. Open the chest on the north end of the room for 20 Rupees.
Now, target the northern part of the roof here to use as your grappling
hold, then lower down so that you are on the northern side of the room below
here. Keep your view to the north, and you should see another metal ball
partially hidden from view by a hole in the ceiling. Target it, and equip your
Iron Boots to weigh it down completely and activate some wind. Drop down to the
floor below, then head north and outside.
Since you activated the giant wind generator, there will be a number of
propellors outside that are now rotating. Most of them are composed of metal
gratings on either side. Start off with the first propellor, then head onto the
second one, using your second Clawshot to take care of any wyvern enemies that
get to close. For the third, you may have to wait and time things a bit, as only
one side is metal grating; the other side is stone. After you make it across,
head over to the fourth one. Use your C stick and look down; when you're above
solid ground, drop down, then head north inside.
In here, you will quickly fight off two replicas of the earlier Dragon
mini-boss fight. Z-Target onto one of them and wait for it to twitch; at the
same time, watch for an attack from the second dragon, and when it charges, side
step or back-flip out of the way. Use the same tactics you used in the mini-boss
fight to kill the first Dragon, then switch views to take on the second dragon,
and take it out as well.
Afterwards, hook onto a wall grating to the south, then follow it up
with the first propellor in a long line of them. Look to the south to see a
black crystal - hit it with your second Clawshot to turn it yellow and cause the
propellor you are on to rotate. Continue up the tower going from propellor to
propellor. You may also need to time your Clawshots to hit the next metal cage,
as the distance between some of the propellors allows for only a split second,
making it difficult if you shoot only after you have the yellow arrows verified.
Near the top, you will hit another propellor that is not turning; look to the
south to find another crystal, hit it to turn it yellow, then wait until the
propellor turns to the north side before targeting a wall target. Drop down from
here, and head through the boss door.
Outside, turn to face your right and use the Double Clawshot on the
grating on the column. Face your left now and Clawshot the vines on the left
column. Go to the outside of this column and climb up to the top of the
structure to initiate the boss battle.
-------------
TWILIT DRAGON
ARGOROK
-------------
The battlefield consists of the top of a tower, with four great columns,
complete with metal grating to use your Double Clawshot on to the top, each in
one corner of the field. Off the ledges is thin air, making the battlefield a
hazardous one. Meanwhile, Argorok will fly around and on and off of the the
battlefield from time to time.
For the first part of the battle, Argorok will simply glide onto the
field every once in a while. The side effects of this are his direct hits on you
if you come into contact, or the sheer force of the wind throwing you off the
ledge (as such, equip the Iron Boots if standing on the field when he comes by).
In order to harm him during this phase, go about halfway up any of the towers,
and hang from there while waiting for Argorok to come by. When he does, Z-Target
his tail, and when you start hanging from him, equip the Iron Boots to bring him
down to Earth. Repeat this tactic once more to break his armor off and go into
the second half of the battle.
In this phase of the war, it will begin to raise. As a result, plants
will grow up and rise into the sky, becoming propellors that you can hang from.
Follow the columns up to the top and then onto the propellors. The dragon
Argorok will now begin to breath fire once he sets his sights on you; avoid his
attacks by going from propellor to propellor until you get to his opposite side,
then target the orb on his backside with the Clawshot (this targeting has to be
done manually). Once you make it over, take out your sword and start stabbing
him.
After the first hit, Argorok will wise up (somewhat), and will start
turning around a lot quicker when he finishes breathing his fire to stop you
from attacking him. At other times, he will not breathe fire right at you, but
in the way of the path you were intending to go. Finally, he may also pull a
feint at times, as if he were going to breathe fire, and then stops. The best
way to defeat him for the second and after attacks on Argorok is to go
counterclockwise around the area via propellors, and if he is constantly
following you, Clawshot clockwise around the room the next time; more than
likely, he will continue to move around counterclockwise. Hit him two more times
to win.
After the battle, you will obtain the fourth and last Mirror Shard. Pick
up the Heart Container, then head out through the nearby portal. Back in the
regular city, go around to the back of the cannon and shoot the Clawshot at the
back of it to be transported back to Lake Hylia.
Zelda Twilight Princess - City in the Sky - Part 1
Tags: city, forbidden, princess, princess city dental, princess city floral, princess city plaza, princess city plaza mishawaka in, puerto princesa city, travel, york

